Why Software Projects Fail in the First 90 Days
Published on June 18, 2025
Most software project failures are visible in the first 90 days if you know what to look for. By month three, the trajectory is usually set. The problems that sink projects in year two were planted in quarter one.
Here's what goes wrong early—and how to prevent it.
The Requirements Phase That Wasn't
The most common failure pattern: rushing past requirements to start "real work."
Leadership wants to see progress. Developers want to write code. Nobody wants to spend weeks in meetings defining what "the system should be flexible" actually means. So you start building.
Three months later, you've built the wrong thing. Not because developers made mistakes, but because nobody agreed on what right looked like.
What this looks like in practice:
- Stakeholders disagree about basic functionality in sprint reviews
- Developers making product decisions because nobody else defined them
- "That's not what I meant" becoming a recurring phrase
- Scope expanding because the original scope was never clear
The fix: Spend the first 30 days on alignment, not code. Document decisions. Get sign-offs. When someone says "the system should handle edge cases gracefully," make them define which edge cases. Slow down to speed up.
The Architecture Chosen by Default
Projects that don't make explicit architecture decisions inherit them by accident. The first developer picks a framework based on familiarity. The second adds a library they used before. By month three, you have an architecture nobody designed.
What this looks like:
- Technology choices made ad-hoc without evaluation
- No documentation of why decisions were made
- Multiple approaches to the same problem in different parts of the codebase
- Growing friction between components that weren't designed to work together
The fix: Allocate the first two weeks to architecture decisions. Document the options, the tradeoffs, and the reasons for your choices. You'll revisit these decisions—that's fine. But make them consciously.
The Team That Can't Decide
Every successful project has clear decision-making authority. Failing projects have committees, consensus requirements, and nobody willing to make a call.
What this looks like:
- Meetings that end without decisions
- Decisions that get revisited repeatedly
- "Let's get more input" as a delay tactic
- Work blocked waiting for approvals that never come
The fix: Define a RACI matrix in week one. Who decides technical architecture? Who approves scope changes? Who resolves conflicts? If the answer is "the committee," you have a problem. Committees don't decide—they discuss.
The Stakeholder Who Isn't Engaged
There's always a key stakeholder—the business owner, the product sponsor, the person who'll actually use this thing—who's too busy to participate. They'll "review it when it's ready."
This is a trap.
What this looks like:
- Demo meetings with empty stakeholder chairs
- "Just build something and we'll give feedback" instructions
- Silence during development, complaints during UAT
- Last-minute changes when the "real" decision-maker finally engages
The fix: Non-negotiable stakeholder involvement from day one. If the business owner doesn't have time to define requirements, they don't have time for this project. Delay until they do, or find someone who can represent them with actual authority.
The Unrealistic Timeline
Leadership sets a deadline. The team estimates it can't be met. Nobody wants to have that conversation, so everyone agrees to "try."
You already know how this ends.
What this looks like:
- Estimates created by people who won't do the work
- Deadlines set before scope is defined
- "We'll figure it out as we go" mentality
- Cuts to testing, documentation, and anything that isn't visible
The fix: Tie timelines to scope, not wishes. If the deadline is fixed, scope must flex. If scope is fixed, the deadline must flex. You can't fix both without adding resources—and adding resources has diminishing returns.
Be willing to have the uncomfortable conversation in week one instead of month six.
The Integration Nobody Planned
Your new system needs to talk to five existing systems. Everyone assumed that would be straightforward. Nobody actually checked.
What this looks like:
- Discovery that legacy systems don't have APIs
- Data formats that don't match between systems
- Security requirements that block planned integrations
- Third-party vendors who take months to provide access
The fix: Validate integrations before you start building. Prove that each connection works with a simple proof of concept. If you can't connect in week two, you definitely can't connect in month four with a complex system.
How to Know You're in Trouble
By day 90, you should have:
- Clear, documented, signed-off requirements
- A working development environment with CI/CD
- At least one end-to-end feature deployed to a test environment
- Validated connections to all external systems
- A team that knows who makes which decisions
- Engaged stakeholders who attend reviews
If you're missing more than one of these, your project is at risk. The work you do in the next 30 days will determine whether you recover or continue sliding.
The Recovery Conversation
If you're 90 days in and things aren't working, have the hard conversation now:
- What did we get wrong?
- What needs to change?
- What's the real timeline given what we know?
Projects recover from rough starts. They don't recover from rough starts that everyone pretends are fine.
If your project is in the first 90 days and you're already seeing warning signs, let's talk before small problems become big ones.
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